diff options
Diffstat (limited to 'src/Agent.Core/Tasks/TaskRegistry.cs')
| -rw-r--r-- | src/Agent.Core/Tasks/TaskRegistry.cs | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Agent.Core/Tasks/TaskRegistry.cs b/src/Agent.Core/Tasks/TaskRegistry.cs new file mode 100644 index 0000000..b61e525 --- /dev/null +++ b/src/Agent.Core/Tasks/TaskRegistry.cs @@ -0,0 +1,115 @@ +using System.Collections.Concurrent; +using System.Threading.Channels; +using Agent.Core.Sessions; + +namespace Agent.Core.Tasks; + +public sealed class TaskRegistry +{ + private readonly ConcurrentDictionary<Guid, MutableTask> _tasks = new(); + private readonly SessionStore _sessions; + private readonly Channel<Guid> _queue = Channel.CreateUnbounded<Guid>(new UnboundedChannelOptions { SingleReader = true, SingleWriter = false }); + + public TaskRegistry(SessionStore? sessions = null) => _sessions = sessions ?? new SessionStore(); + + public SessionStore Sessions => _sessions; + + public TaskSnapshot Enqueue(string request, Guid? requestedSessionId, double? temperature, IReadOnlyList<string>? images = null) + { + if (string.IsNullOrWhiteSpace(request)) throw new ArgumentException("Request cannot be empty.", nameof(request)); + if (temperature is < 0 or > 2) throw new ArgumentOutOfRangeException(nameof(temperature)); + Guid sessionId; + if (requestedSessionId is { } existing) + { + if (!_sessions.TryGet(existing, out _)) throw new KeyNotFoundException($"Session '{existing}' was not found."); + sessionId = existing; + } + else + { + sessionId = _sessions.Create().SessionId; + } + + var task = new MutableTask(Guid.NewGuid(), sessionId, request, temperature, images ?? []); + if (!_tasks.TryAdd(task.TaskId, task)) throw new InvalidOperationException("Could not register task."); + if (!_queue.Writer.TryWrite(task.TaskId)) + { + _tasks.TryRemove(task.TaskId, out _); + throw new InvalidOperationException("Task queue is not accepting work."); + } + return task.Snapshot(); + } + + public bool TryGet(Guid taskId, Guid? sessionId, out TaskSnapshot? snapshot) + { + if (_tasks.TryGetValue(taskId, out MutableTask? task) && (sessionId is null || task.SessionId == sessionId)) + { + snapshot = task.Snapshot(); + return true; + } + snapshot = null; + return false; + } + + public IAsyncEnumerable<Guid> ReadQueuedAsync(CancellationToken cancellationToken) => _queue.Reader.ReadAllAsync(cancellationToken); + + public bool Transition(Guid taskId, AgentTaskState state, string? currentTask = null, string? result = null) + { + return _tasks.TryGetValue(taskId, out MutableTask? task) && task.Transition(state, currentTask, result); + } + + public bool AddUsage(Guid taskId, long inputTokens, long outputTokens) => + _tasks.TryGetValue(taskId, out MutableTask? task) && task.AddUsage(inputTokens, outputTokens); + + private sealed class MutableTask(Guid taskId, Guid sessionId, string request, double? temperature, IReadOnlyList<string> images) + { + private readonly object _sync = new(); + private AgentTaskState _state = AgentTaskState.Queued; + private string? _currentTask; + private string? _result; + private long _inputTokens; + private long _outputTokens; + + public Guid TaskId { get; } = taskId; + public Guid SessionId { get; } = sessionId; + + public TaskSnapshot Snapshot() + { + lock (_sync) + { + int completed = _state == AgentTaskState.Completed ? 1 : 0; + return new(TaskId, SessionId, _state, request, temperature, _currentTask, _result, completed, 1, _inputTokens, _outputTokens, 0, images); + } + } + + public bool AddUsage(long inputTokens, long outputTokens) + { + if (inputTokens < 0 || outputTokens < 0) return false; + lock (_sync) + { + _inputTokens += inputTokens; + _outputTokens += outputTokens; + return true; + } + } + + public bool Transition(AgentTaskState next, string? currentTask, string? result) + { + lock (_sync) + { + if (!Allowed(_state, next)) return false; + _state = next; + _currentTask = currentTask; + _result = result; + return true; + } + } + + private static bool Allowed(AgentTaskState current, AgentTaskState next) => current switch + { + AgentTaskState.Queued => next is AgentTaskState.Planning or AgentTaskState.Failed or AgentTaskState.Cancelled, + AgentTaskState.Planning => next is AgentTaskState.Running or AgentTaskState.Failed or AgentTaskState.Cancelled, + AgentTaskState.Running => next is AgentTaskState.Planning or AgentTaskState.Completed or AgentTaskState.Failed or AgentTaskState.Cancelled, + _ => false + }; + } +} |
