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| author | tanaka takashi <isazaka@gmail.com> | 2026-08-09 21:08:20 +0900 |
|---|---|---|
| committer | tanaka takashi <isazaka@gmail.com> | 2026-08-09 21:08:20 +0900 |
| commit | b07b41cd435991cd254957af79055080c85b346e (patch) | |
| tree | 27720d3ce14e4d0b84670a55ac26a2f877ce3a20 /tests/Agent.Core.Tests/TestDirectory.cs | |
| parent | 2fefd29e86c3b926d0cf4a362251d3f119688612 (diff) | |
feat: AI Agent Sandbox MCP Server v1を実装
Specifications、Design、ImplementationPlanの優先順位を整理し、単一Task実行モデル、typed option優先、設定可能なresource上限、local Ollamaを必須とするRelease Gateを文書化。
.NET 10/C# 14の5 production project、3 test project、E2E Clientを構築。typed YAML、en/ja locale、fixed/user prompt、stdioおよびloopback限定Streamable HTTP、agent_run/agent_status、Session、Ollama text/tool/Vision、TaskGraphとtoken accountingを実装。
Windows sandboxとしてfixed AppContainer、canonical/reparse検査、能力別ACL、path+SHA-256 executable approval、child-process restriction、Job Object、task journal、atomic file transaction、crash recoveryを実装。WFPのIPv4/IPv6 default denyとexact allow、dynamic session、temporary loopback exemption、管理者/BFE診断を追加。
Security/Recovery test、MCP/Ollama integration test、stdio/HTTP Operational E2E、Release Bundle生成・checksum・manifest・fresh extraction検査を追加。Requirement TraceabilityとPhase 0〜11の進捗、初回セットアップ可能なREADMEを整備。
Debug/Release/publish/objをrepository rootのbuild/へ集約し、旧project-local bin/objへの依存を除去。artifacts/とbuild/をGit管理外に設定し、clean checkoutでもsolution buildからE2E Clientまで生成可能にした。
Diffstat (limited to 'tests/Agent.Core.Tests/TestDirectory.cs')
| -rw-r--r-- | tests/Agent.Core.Tests/TestDirectory.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/Agent.Core.Tests/TestDirectory.cs b/tests/Agent.Core.Tests/TestDirectory.cs new file mode 100644 index 0000000..075d050 --- /dev/null +++ b/tests/Agent.Core.Tests/TestDirectory.cs @@ -0,0 +1,21 @@ +namespace Agent.Core.Tests; + +internal sealed class TestDirectory : IDisposable +{ + public TestDirectory() + { + Path = System.IO.Path.Combine(System.IO.Path.GetTempPath(), "agent-mcp-tests", Guid.NewGuid().ToString("N")); + Directory.CreateDirectory(Path); + } + + public string Path { get; } + public string File(string relativePath, string content) + { + string path = System.IO.Path.Combine(Path, relativePath); + Directory.CreateDirectory(System.IO.Path.GetDirectoryName(path)!); + System.IO.File.WriteAllText(path, content); + return path; + } + + public void Dispose() => Directory.Delete(Path, true); +} |
